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here --From our members, collected by LT Apollo* |
1st. section contains interviews from SW members
regarding 688I simulation
RADM Boats CINCPAC*
- Laying on the bottom, or as deep as possible and go to all stop
and just use my sensors- never fire first unless you are totally
sure of your target, other wise you just give your position away-
when attacking, always use as much or more firepower as needed,
if one torp will work, then two is even better, at least one
active and the rest passive, running both shallow and deep, use
the active to herd or drive your quarry to the passives, better
to use too much than too little. - basically just stay 90 deg
realitive to the incoming and drop a decoy and then change depth,
pretty standard stuff. -For easy kill just chase him toward an
oil rig :).......full text here
RDML Paul CTO SSN*
-I basically try to avoid enemy fire and then present myself in
front of the indefensible enemy who has nothing to do while
waiting for the reloads.-Personally, I find that if I kill the
other guy first, I have many more chances of staying alive even
if he has 4 torps on my tail. Maybe it's psychological. That is
not to say you should neglect your defensive duties...But I'm on
the aggressive side, always. -I think most people who have dove
with me a few times know all too well how I dive :) All I can
suggest is keep closing the distance so that if something fails
(for instance, the first weapon exchange is evaded by both
sides), you are in an advantageous position for 'round 2'. -I use
pretty standard evasion methods...almost never the reverse
evasion, and rarely the e-blow. I treat passives much like
actives and basically the whole of my evasion is based on CM
behaviour. Study it! -No standard way to do easy kill, but
basically, know who it is you are diving against and judge your
tactics accordingly........full text here
Captain Tortilla 16 TO*
-It depends from my opponent, if he is good or not. In a war dive
with the other guy at 15nm, and not enough time to search the
whole map, I prefer to ping and have his exact position. I know
that in the most cases they take a course 90° right or left from
my bearing, so I fire active/passive combination to the right and
left. I don/t believe that my opponent fire then four torps with
the same course, probably he make a fingerfire, so I at flank out
of the area, if he is on a distance on which he can/t hear me.
But not for long time, then when his torps passed my or are
passing me I put a course direct to him, and fire again. This is
one I have used in a war dive, and I won. The other way if I have
sonar contact, then I only fire first two torps, and try to evade
his ones with cms, and then go closer and fire again. -The best
way is to go away from the torps, but going away you will lose
the control over the situation and have it more difficult to sink
the enemy sub. I think my best way to stay alive is, to make sure
that my torps are first on his boat as his torps on mine, on this
way he must start evasion maneuvers and can/t control his torps,
and I can concentrate me on drive my torps into his sub, that is
an important advantage, also to stay alive. -Be in sonar distance
to have a good TMA and drive the torps to the target, but if i/m
in sonar distance then I must think he has also a track on me, so
I must try to get the torps on the shortest way to him. Sometimes
I use on my torps a "ceiling" and "floor"
depth. For example: on a active passive combination I put on the
active a ceiling of 500F and on the passive a floor of 500F. now
if the enemy is deep and by evading the active used e-blow, then
the passive will probably hit him. the advantage is that the
enemy waste a lot of cms thinking that the torp will hit him, but
it didn/t. or I can put on a active a floor of 200F, and if he
comes up, then the torp hit him. important is to have a second
torp which can move in all depth, for the case that the guy don/t
will rise up. -I try to do what I can in a hot situation.
normally I go with 20kn, put the enemy trope behind me, then I
fire 2-4cms, wait a second, turn 90° and watch in the towed
array where the torp goes, this works. if the torps is coming to
close then I do the same, but I press the emergency blow valve
and go to flank speed. -An easy kill is only possible if the
opponent don/t know where you are and hasn/t much experience
about evasive maneuvers. if you can be stealth, fire on him, stay
stealth, and don/t lose his track, then you have good chances on
a easy kill........full text here
VADM Gutsy 12th FCO*
-Hmm... my favorite tactic in a dive. I'll have to give you a
generalized answer for this question as I simply do not have a
favorite tactic. the word tactic in itself implies a sort of
pattern or specifc orientation and and if anything, I try not to
act in a pattern or specific orientation. If I were to try and
sum up my 'tactics' in 1 word then it would be deception. Given 2
words I add misdirection to that.-Well, I would say that the best
way to stay alive in a dive is to never give the other guy a
clear shot at you. Everything you do can serve to localize you
for the other guy, so considering that, assess what your actions
offer up to the bad guy. For example, you managed to find someone
and yet remain anonymous. Right off the bat you know that when
you launch your attack, the bad guy stands a good chance of
hearing the torpedo launch after which he will most certainly
fire a snapshot counter-attack, especially if you remain on the
same side of the layer as he is and launch that attack. Now, let
us suppose that you actually snuck across the layer and launched
your attack then successfully cleared the area or datum. You're
back on the same side of the layer as the bad guy refining your
TMA solution. The bad guy finally detects your inbound attack and
counterfires but down the wrong bearing. Caught up in the heat of
the moment and the intense desire to sink the bad guy but good,
you throw two more torpedoes into the mix, but this time, you
forgot to cross the layer. Oops, the bad guy hears this 'mistake'
of yours and instantly launches another pair down this new
bearing or if he had already launched 4, directs 2 to cover this
new datum. Just like that, you just gave him another chance to
sink you... for free.- I would say that it would be wise to
consider all the things you could do to give the other guy a
datum to fire on, and then, figure out a way to deny those things
to him until you so choose. -My specific attack strategy would be
to keep the other guy occupied and on the run once I start the
attack. It's easier to deny the other guy information on your
whereabouts if you can keep him running. At flank he can't
hear/see, he can't ping, and he can't tell how many more weapons
you got out there. Sometimes I'll dog-leg the approach of an
attack, sometimes I won't. I will always stagger torpedo speeds
though. One torpedo will always be 5 knots slower then the other.
I do this to prevent them from being destroyed by the same set of
countermeasures. He may evade one but then the other(s) are right
behind it closing. Watch your reloads! Once the wire is cut on a
weapon, take those few seconds to reload it. When you reattack,
don't forget to deny your prey data on your boat. -My first and
primary evasion tactic is simple. Avoid being shot at...
directly. If I receive counterfire, I take time to determine
inbound course. If i'm threatened then it's basic... clear datum.
In my experience, with the way our scenarios are layed out today,
most attacks are 'guesses' or in other words, counterfire on a
the TIW report your opponent got from his sonar crew. These are
relatively easy to avoid. Another thing I do is to put myself on
the side of the layer opposite of the torpedo. This lessens the
ability of the torpedo to see me. Clear datum, clear datum, clear
datum. ADM Homer made the word datum into a nifty acronym which
sums it up into a nutshell. DATUM or Dude, About Time U Moved. If
all the above fails and the torpedo acquires you I have only the
following advice... learn to use your countermeasures and watch
your speed when deploying them. -LOL! I don't think there are any
easy kills. Besides, I don't do the sinking, my torpedoes do. If
the torpedoes could speak, I think they'd say, "Just put me
in the right place and let me do my job... and oh, while your at
it, get the hell out of Dodge!" On the other hand, one could
define an 'easy kill' as a kill gained without one having to
evade any inbound, or sinking the lot without expending a single
countermeasure. If I were to define it as such, then I would say,
review the above to learn how to get an 'easy kill'........full text here
~RDML Donw JrAdm*
For starters...staying alive by any means possible....but....if I
were to pick my favorite tactic....maybe not my BEST favorite...I
do not think I would want that disclosed...but...a 4 fish finger
fire...seperating the fish from between 3 to 4 miles ..followed
by an active ping when the fish are in the general vacinity of my
prey...is sometimes quite effictive...but of course..that all
depends on the tactical situation...with several players
involved...that has many drawbacks...not worth the expense.
Well..with a good layer present...trying to stay on the opposite
side is always helpful for evasion and the aproach. The Hammer
and anvil is one of my favorite torpedo sends hehe.......full text here
~RDML Money COSDCNO* :
i don't thinkk i really have a favorite tactic. each dive is
different and requires me to try and adjust my tactics to those
conditions. Such as is this a 1 on 1 or multipe FFA, a good hunt
or a knife fight, is my opponent a new diver or an old salt who
may see some of my 'tricks'....there are just so many variables
in a dive that its hard to carry over the same tactics from one
dive to another. But in the end after thinking about it, I guess
the dogleg torp is the thing I favor over anything else.not get
hit by a torp. :-) but seriously...try to stay out of your
opponents sensors. If you can use the sound environment and read
the sonar screen properly, you can stay just on the edge of his
sound envelope and try to work up a good solution while he
doesn't see you..of course usually if you see him he can see you
:-).....there are several tactics from the blue book that
everyone knows about and uses, sometimes even adjusting to their
own tastes. Like I said a minute ago the dogleg seems to be the
most popular because it helps hide your bearing and I think 90%
of the divers out there employ it most of the time.....One thing
I like to do is send 2 torps on either side of a bearing, about
10 degrees apart. That will cover him running at 10 kts or 20 kts
perpendicular to the bearing and if he speeds up or dumps CM I
can steer the 2 on the other side of the bearing into him. Of
course I usually only use that on TIW's :-)...I try to keep an
eye on the torp in HFS and mainly just try to get out of the way.
I've had torps pass within 500yds doing that, but more often than
not it seems that I get hit during silent evasion. If I see it
lock onto me, I mainly just hit flank and dump CMs while turning
every now and then until it either hits me or my CM. Like the
blue book evasion......and staying across the layer, HFS is great
for figureing out which side of the layer a torp is on. Something
for a knife fight, fire 3 slow torps, 40 kts, and just follow
right behind them, the other guy seems 4 big green blobs and
thinks 4 torps, while you can just steer your torps into him from
HFS :-).....I don't think there is an easy kill in a normal dive
because you have to find him there. Unless he is just running
along at flank not paying attention trying to close distance to
you (I'm guilty of that, lol).......full text here
~RDML Labo DTS/JAG* :
Backwards evasion sir is a favorite tactic, you can see torps
incoming at you....not really worry about Ta, you still have
another ta and the spherical array to detect them, and if its on
close quarters that will be done at once. To go at slow speed
near the tjermal layer scouting both layers and wait for the
other to show up, is a good way to stay alive. Well, an attack
strategy is when you detect the sub if you have 4 torps there is
a good combination a finger fire putting two actives in the
flank, the actives will make the sub move; when your passives
will be there..just move the actives to force the sub to move
when your passives run near the contact..switcing on the actives
on flanks at same time or switiching on and off multiple
times..he will move to be out of the active cones and the passive
will notice that move. Evade whenyou have incoming torpedos at
your location,change layers and run at 40 knots on 90? ofthe
torps incoming for 4 minutes then stop and listen,that if you
detect them on about 8 or 10 miles away...if not go shallow and
try to see the torpedos incoming on your radar when they get on
the shallows you will see it, but at this time you can be
detected by the esm.
Knife fights?... to be near him, shoot a passive deep shallow
active combo,at 55 and 50 knots,then the passive will be near the
sub and the active away, then you switch on active and it will
sounds as it is away and the guy will move out of the zome while
the passive is going after him. Normal dives scouting both layers
at slow speed 3 knots if the layes is at 300 stay at 297 with one
ta at 2600 m and the other at 700 so you have both layers
coivered with the arrays...then slowly scout for the guy...if you
hear a torp shoot ,send a finger fire with 2 passives and 2
actives and go away from the zone while you approach to the
contact to determine his location.....full text here
~LCDR Foca 16th XO*:
Well my favorite tactic in an dive is try make anything that the
enemy can't imagine, is try make surprises, so i can easily
control the situation. Since i play 688i and SC i can say SC is
much more fun to aply tactics than 688i because you can use akula
missiles to trace a tactic like block the enemy way and use 65cm
to hunt him. There are lot of tactics i really don't know which
one i can call favorite :).....The best way to stay alive in the
dive is never control the tactical control over your opponent.
you must always take ahead on what he is thinking and trying
make....I like to fire a combo where the passive is behind the
active (some yards)...so when the enemy think he evaded the
active,,, and evade in almost all cases,,, he didn't saw the
passive behind the active and that make me happy :)......Well the
evasive don't have much secrets. isn't my best evasive maneuvers
but i like evade going towards to the torpedo if full turn in the
right time and cms dropped. In 688i my favorite evasive is going
back :) is good because you keep all the time the torpedo in HF
so you can know if he is going to cms or not.....It isn't easy
get a kill but the best way in get a very good TMA that allow you
know where the enemy is and his course so you can steer the
torpedoes to him........full text here
ADM WallBanger DCNO SSN*
When I can figure out where the opponent might be, I like to send
a dog leg slow combo of 2 torps and come in from the opposite
side. When the opponent gets TIW, he will figure you out in an
opposite direction, maybe shoot back in that direction and will
probably evade your way :)....a good way to stay alive is with
Situation awareness... know where those traces on you sonar are
going and act accordingly... let your opponent give up his
position before you do...Well, a specific attack
strategy..Already did with that dog leg attack :)... you can even
use a double dog leg and at one point, your opponent will get TIW
from 2 different directions. 90 degrees from eachother. Evasion..
That can be very different depending on the bottom, the sea
state, thermocline, etc... The main thing is to try to get out of
the cone asap without using CMs, hence the situation awareness I
was talking about earlier. Know where those torps are going
before deciding wich way to turn. Using the botto slop if there
is one is also a very good way to ground your opponents's torps.
Again, many factors need to be analized. I do not believe there
is a recipie for an easy kill :). I think that there is no such
thing as an easy kill... You die if you make an error, or you
lack knowledge, training and/or practice. And even sometimes,
when you do every thing right, you might die anyway. It might
seem an easy kill if your opponent shoots and stays on station
and waits for your return fire... but then, he made a crucial
error. That is why you get a kill in such case.........full text here
2nd. section contains interviews on Sub Command
simulation.
RDMLFish3rdCTG1/SC*
I think I dont have a special tactic. It very much depends on the
circumstances. Terrain, opponent, surface shipping, one versus
one, or more, etcetera etcetera. I always lean very heavily on
UUV's. Especially, for evasion If one torps comes myway, I follow
it with TA and UUV. It will try to lead your course, I launch a
decoy and turn away. But it will not always work, because I make
mistakes not that the tactic is wrong. Again it depends on the
skills of your opponent. I shoot them in a V formation, one on
both side of the enemy, with a passive in the middle, and then
steer them accordingly the evasion course the enemy sub make.
Narrowband frequency akula 50.125.320.1125.1886 seawolf
60.125.320 etcetera, but i never see more than one line. I always
chance frequency to 300. When you see two or more lines in NB the
sub is very near or cavitating.......full text here
CAPT Sparks 3rdFC CTO SS*
-Use the terrain for hunting and hiding. -Attack is best defence.
In SC frequently change speed and course to mislead auto TMA of
your opponent.-In SC donnot fire too much torps at a time, this
makes easier for opponent to evade and makes hard for yr own
sonar to hold clear picture. Enable yr torps on opponent
frontdoor and donnot enable too early.-I try to avoid evasion by
clearing datum before torps get close. -There are no easy kills,
each game is different. If ther would be easy kills then the game
is no enjoy anymore........full text here